Robot Cell Simulator – 3D view and settings
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ToolbarCameraTransparency Culling and level of detailScreenshots

Toolbar and View menu

FunctionDescription
Fit Allshows the whole scene
Zoom / Zoom Area / Pan / Rotatemouse modes of the view (the default mode selects parts)
Axes, Perspectivecoordinate axes on / off, perspective or parallel projection
Standard viewsdefault, top, bottom, left, right, front, back
Screenshotsaves the 3D view as an image (see below)

The View menu switches the helper objects: robot labels, robot recorded path, null point and grid. View > Signal label size... opens a small window (slider and field 30..300 %, Default = 100 %, Close) that makes the signal descriptions along the lines of the interlock / collision map larger or smaller; they still follow the zoom like the line (API: view key signalLabelSize). The context menu of the 3D view contains Fit All, white background, the size of the coordinate system, Hide / View only / View all, the paths (Hide all paths, Show paths – the programs of all robots, see Paths –, Show point labels, Show point frames – see Point frames) and the paths of all robots, and the switches of the places of collisions: Show the places of collisions (the spheres) and Show the labels of the collision places (the texts above them); both are also in the View menu.

Camera

The mouse buttons for selection, rotation, panning and zooming are set in the Settings tab (Camera controls); Zoom with mouse wheel is the first option there. Animated camera transitions and Automatic Fit-All can be switched off for very large scenes. In the build without the JT reader the scene is drawn relative to its own center (since 2026-10-26): rotating the view of a cell far from the coordinate origin (about 500 m) no longer jumps or shakes. API: view orbit rotates the camera, view_drag drags the mouse in the view.

For a good overview of a cell use the top view, Fit All, tilt the camera slightly with the rotation and zoom in – the tools, docking stations and the work zones remain well visible.

Transparency

Transparent components (except robots and their tools) makes the fences, conveyors and other equipment transparent so that the robots are clearly visible. The slider sets the transparency for all types; the list sets it per component type. Apply applies the values, Reset restores them.

Robots, the tools on the robots and the tools in the docking stations always stay opaque. A single item can be changed with Set transparency... in the context menu of the Model Browser.

Culling, level of detail, selection

  • View culling skips parts outside the view, size culling skips parts too small on the screen,
  • Statistics OSD shows the counters in the corner of the view,
  • Level of detail – lower quality draws faster, higher quality is nicer and slower,
  • Selection – mouse button and highlight color of selected parts.

Window size and position

The size and position of every window of the plugin (dialogs such as Check interlocks, Insert interlocks, the plugin settings, the collision matrix ...) are saved in the plugin settings when the window is closed and restored when it opens again. Windows with long texts (e.g. Check interlocks) wrap the text in the cells – make the window wider to show the rows in one line. The main window, the docked panels, the SmartPads, the signals window and the SPS editor keep their own layout. A saved position outside the current monitors is not used (the window opens in its default place).

Screenshots

The last toolbar button saves the 3D view as PNG or JPG. The image is rendered in the resolution of the view, independently of the panels around it – well suited for documentation.

Screenshot of the 3D view: robot on the linear unit and the path of its program


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